I went back up to R pinball today for further machine development. . I had noticed something that makes me have to go back to the drawing board a tiny bit. I want to try to calculate scoring based off the number when chimes are stuck. 10, 100, thousand, chime equates to the same number of points. I had thought that when a chime goes from 9 to the zero position, both its chime and the larger chime would strike as that is is turning once as well. If however you are counting chimes you would have a problems as you would count the say the tens chime once and the hundred chime for a total of 110 points when it should be just 10 more. I then had AI write some code to account for this and thought this is so cool. Well I was wrong in my approach. I looked closely on the Hee Haw pinball machines and noticed that on all scoring for tens and hundreds scoring, they both also activate the 1000 chime at the same time. Maybe its to make it sound better. When however the thousand chime fires for the thousand point , it fires alone. The good news is I think the can be solved by an “and ” statement somehow assuming the fire at the same time. . This is getting very interesting.